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Showing posts from 2010

Prototyping and Wireframing - It's your choice which diagram tool supports your work best

I do not know whether you know it, but there are more than one real good wireframe tool in the software orbit - and there aren't a best for every one.

As freelancer I have to gear myself and my work up for my individual clients, their business and their development procedures.

And I am forced to work with different tools. And I have owned several licenses for various wireframe tools to support my client as good as I can. But currently I just work with four tools.
Concept-DrawVisioAxurePencil and Paper (A tool that you should never forget or is not to be underestimated – by the way … “Do you know the stencil kits by UIstencils?” visit: http://www.uistencils.com/ )In recent years the number of tools available to help us document our development process by wireframes has steady risen. And I will offer you a brief overview of a few wireframe tools.Concept-DrawVisioAxureOmnigraffleBalsamiqiRiseLovely ChartsProtoShare Pencil ProjectMockFlowGliffy
Wireframing is a crucial step in web design…

Sources of Creative and Design Thinking

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I do not know whether you know it, I'm a strong believer that well-wrought product either offline products or interactive products or or or, or what ever and Creative Thinking / Design Thinking in any way, shape or form can have a enormous impact on the world, the people and environment in terms of ... starting with utility, usability, and and ... (right) through to resources.


These are three different speeches of three very different people - since my last article "Walk a while in someone else's shoes: Exploring the Role of C...s" I thought about whether and how in which context I can show you the second speech. Dan Pink gives a brilliant presentation at TED about why rewards don’t work when it comes to generating creative solutions. Actually, rewards sometimes have the opposite effect: reducing creativity. It all comes down to autonomy, mastery and purpose. The first one is by John Cleese - I think we all know him as an great actor, comedian, writer and film produc…

Walk a while in someone else's shoes: Exploring the Role of C...s

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I do not know whether you know it, but that came through louder and clearer in the last couple of months and years is the need to reconcile what the involved parties of project wants – the Ps being the Providers, Principals, Producer (companies, enterprise, …) and what the Cs wants – the Consumer, the Customers, Casual - and Commercial User (individual person, users, …); and how we bring them together.
Throughout my work as town planner, IA and UX planner I saw again and again that agencies and departments most often planed for the Ps seldom for the Cs and sometimes for the ghost of something they called “the good design” (hunting awards or just compliments of their trade and profession) .
Sometimes and more and more I am fed up to stress that Design is not Art – Yes sometimes and in some cases the borders are blurred – Design intends to accomplish goals, have to satisfy a set of requirements and at the end it would be great if there is something like the joy of use.
And design thinking …

Readability and Scanability of tablet devices

I do not know whether you know it, but since a few months I increasingly focus on mobile devices - and every thing is changing faster and faster - for instance Readability and Scanability of tablet devices:
useit.com/alertbox/ipad-kindle-reading

but on the other hand there are still behavior that doesn't change cause of various reasons. Users scan and read online still in an F-shaped pattern. The most users scan the first words and or sentences of lines and paragraphs to decide whether to read the rest or not.
The first word, the first sentence and first paragraph are the keys to make the user stay and to read further on.
The first elements should describe the following content, giving readers clues as to whether the rest of the content will interest them. The first two words of each line of enumerations, or the first two or three words of each paragraph should be the most information-carrying words.

Back to the future of interfaces - I have mentioned this topic by several former artic…

Why and why not ... Wireframing

I do not know whether you know it, you can frequently find and read articles how to draw wireframes, hints about software tools to draw wireframes, but articles about the “why” are rarely to find.

I can’t count the number of wireframes I have drawn. And throughout various projects I saw pros and cons – sometimes again and again the same and from time to time new one.

Don’t get me wrong – I believe in the force of wireframes - I like wireframes and they are a powerful communication technique – but as much as I like, use and recommend them in the same way I am skeptical and unconvinced – in these moment I feel “A tremor in the Force”
The main problem is that “average” people don’t understand wireframes – why is that so?
The answer is short and easy – These people can’t read the drawing.
Already in my early years as architect and town-planer I had to realize and to except that third parties are not as familiar in reading and understanding of drawings as professionals are.

As architect I…