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Showing posts from March, 2009

UX at Las Vegas casinos [Natasha Schull | Gel 2008]

You all know I'm firm believer that UX planning and design is helpful in every part of our live and projects. And that we should pay attention to our customers, users, ... - their likes, dislikes, moods and patterns. That every person is in possession of different roles in different circumstances. And there is more than just the "one" work field we often aware of ...
Please watch Natasha Schull's speech from Gel 2008.
Anyone who does customer-centered work should give this talk some thought. What's more important, the ends or the means? You may be the greatest user researcher in the world, but what if you're asked to apply those skills to an end you don't believe in?
She's based at MIT and studies the "gaming industry" - specifically, the companies that design slot machines for use in Las Vegas, among other places.


Natasha Schüll at Gel 2008 from Gel Conference on Vimeo.

New upcoming ways to interact

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Paradigm busting interfaces are bringing new life into computing and entertainment, enabling people to interact with digital tools in more natural and intuitive ways – with Intention and Motion as the key platforms for communication – harnessing the explosion of the emerging digital experience that is changing our lives.
Check this out - Microsoft Sustainability:



Adaptive Path is working on Aurora, a concept video exploring one possible future user experience for the Web, as part of the Mozilla Labs concept series.
Part 1:

Aurora (Part 1) from Adaptive Path on Vimeo.

Part 2:

Aurora (Part 2) from Adaptive Path on Vimeo.

Part3:

Aurora (Part 3) from Adaptive Path on Vimeo.


Part4:

Aurora (Part 4) from Adaptive Path on Vimeo.

OK - it's still long way to GUI like Minority Report:


or like assistants as we had in Time Machine:

The back of the napkin

It is safe to say - it is one of the smallest book of its size, I bought for a long long time.
But so small it is relating to its size so big and great it's relating to its power and quality.

I really hope a lot of young (and older) designers will really read it and heed it.

BTW - Did I already mention that I am a firm believer that words are unfit to communicate.
I always use the example "apple". If I say: "I bought an apple this morning!
What kind of apple was yours?
A green one? ... a red one? ... sweet? ... sour? ... Granny Smith? ... Cox's Orange? ... Golden Delicious? or was it a computer or phone? Or something else? You see there was no communication!

Or do you remember the story of southwest airlines?
http://en.wikipedia.org/wiki/Southwest_Airlines#History

The book is really getting a lot of attention in the blogosphere and business circles and I want to share with you a video on the topic of using visuals to understand / to describe the world.



wearable device - Great talk from Pattie Maes' lab at MIT

MIT's Pattie Maes showed we're quite a bit closer to usable, wearable tech than we maybe realized. "Sixth Sense" merges a projected gesture-driven interface with image recognition and a connection to the Internet, or potentially, the semantic web to create an augmented day-to-day experience that brought TED audience members to their feet.
I think a great talk - Get an eyeful of this! It will take just about 8 minutes.

About this talk
This demo -- from Pattie Maes' lab at MIT, spearheaded by Pranav Mistry -- was the buzz of TED. It's a wearable device with a projector that paves the way for profound interaction with our environment. Imagine "Minority Report" and then some.



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Tim Berners-Lee ... Raw Data Now ...

Talks Tim Berners-Lee: The next Web of open, linked data



I love how excited he gets. He's a revolutionary … but …

but - Not sure I want linked each data. I mean for many technical things that'd be great …
medicine = hell YES, technology of course, even art, but …
I don't want to have everything I, or "you" do on the web linked together, so some corporate computer program can follow me around and try to predict and direct my behavior.

Don't get me wrong - I really like his maxim - but is this also the right approach to reach the target?

What do you think? Raw Data Now! Raw Data Now?

Urban Daddy -

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Great tool that allows users to choose their mood and find the right spot for a meal or drink in New York or Chicago.

http://thefind.urbandaddy.com/

Google I/O '08 Keynote: Imagination, Immediacy, and Innovation…

Google I/O '08 Keynote: Imagination, Immediacy, and Innovation… and a little glimpse under the hood at Google

Marissa Mayer has been with Google for 9 years, helping to build Google into one of the world's most popular web services. As the VP of Search and User Experience, her team is behind some of Google's most popular and successful products including core web search, images, news, books, maps, iGoogle, toolbar, desktop, and health. This talk is a glimpse from inside the trenches of how Google builds products (including practical insights on how to build the best products), how to prioritize your efforts especially under resource constraints, and how to think about strategy.

BTW - an anecdote (5:00 - 5:45)
Q: "what inspired the plain, blank homepage?"
A: "We didn't have a webmaster and I don't do HTML! That's why Google is blank!"
:-) nice!

UX design planning isn't an one-man show

"Suppliers sell. Customers buy. Various people discuss UX, but don't really identify what it is. Agencies search for ways to offer this line of work to clients and seek best practices to develop UX." I posted my ideas about the process of planning and designing for User Experience Design-Planning (UXD-P) as Expectation Design. The article appeared in the May 2008 edtion of Boxes and Arrows.

Comcast: "sing …

For a series of four spots, Nexus Productions' Oscar-nominated directing duo Smith & Foulkes built a campy world brimming with detail and color for Comcast and agency Goodby, Silverstein and Partners.
I recommend to use the HQ - Button - great difference !!!



I will start blogging soon!

Every beginning is difficult. In the near future I will post article and story about user experience planning (UX), interaction design (IxD) and information architecture (IA).